sneks.engine.core.bearing module

class sneks.engine.core.bearing.Bearing(x: int, y: int)

Bases: object

Represents the directional speeds of a snek. The speeds are represented as integers to show the vertical and horizontal speeds in cells per game tick.

Sneks start with a bearing of (0, 0). For example, if the action from get_next_action() is Action.UP, the snek will increase the speed vertically by one, so on the next game step the bearing will be (0, 1), and the snek will have moved one cell.

x: int
y: int